D&D 5E - Guild Artisans are boring. Be an independent winemaker instead.

July 2024 · 1 minute read
Two things coalesced to inspire me to make the Vintner.
  • In almost no cases do I want massive guilds all over my setting. So, in my overall project regarding new backgrounds one of the things I'm doing is breaking out most of the artisans into independent roles. This doesn't just mean slight tweaks to their skill/tool/language split, it also means a new feature, and will eventually mean new characteristics (that's the hardest and longest part of the process).
  • I went on a wine tasting jaunt to the birthplace of Wizards of the Coast (Walla Walla, WA). In enjoying all that wine I thought to myself "self, make a vintner in your project."
  • So, I share with you the Vintner.

    For the lazy that won't click.

    Vintner​

    Skill Proficiencies: Nature and one of Deception or Persuasion
    Tool Proficiencies: Farming Tools, Winemaking Tools
    Languages: None
    Equipment: Farming Tools, common clothes, 1 pound of cheese, 3 wine skins, 3 small cups or glasses, 10 gp

    Feature: Wine Lets Secrets Out


    fullmoonstorytelling.com

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